William W. is a character from Konami's Metal Gear universe who appeared in Super Smash World Brawl for the Nintendo Wii as a playable character. He does not appear in any other games in the series. In Super Smash World Brawl, he can be unlocked.
William's Special Moves
William's neutral special is the Hand Grenade, where he tosses a hand grenade in a set arc depending on the inputted directions. He can throw up to two grenades at a time that hit the other players and then explode, dealing 2-4% for the hit and 12% for the explosion. William can be hurt by the explosion from his own grenade. His side special is the Remote Missile, where he shoots a missile in a remote-like fashion that he can control with the analogue stick. This move can be canceled by pressing the shield button. His up special is Cypher, where he grabs onto the flying robot and flies upward a great distance. William can fall victim to the Grab Release Glitch with this move. His down special is C4, where he plants one on the ground. It will explode after a few seconds. William can hurt himself with the explosion from this move.
Holds a grenade in each hand while placing them on either side of him. This taunt deals 3% to him, because the grenades explode afterward.
Faces the camera, shrugs his shoulders, and grunts while making a humorously confused, bug-eyed expression.
Takes his bat out and points it in front of him.
Two weak punches followed by a stronger forward kick. If William uses the last hit of the attack, it will bury foes. It actually has a Plunge effect, meaning that enemies will also go through soft platforms such as the ones on Battlefield if they are hit by it. This attack is also of the hand and leg type.
William vanishes, then reappears in flames a short distance forward. It has high horizontal knockback and is the strongest forward tilt in the game by far, but it is easily telegraphed and punishable, especially on shield. This attack deals Flame damage.
Jumps up a short distance forward. If William lands on an opponent, he will grab their hair and pull on it with both of his hands, then jump off, functioning similarly to Aiden's Aiden Flip. While this attack does grant William a sort of jump, it is useless as a recovery move due to up tilts only being usable on the ground.
Does a sweep kick that deals vertical knockback.
William curls into a ball to rush at any opponent in his path.
Rears back with hands cupped together and then extends palm forward with a blast of fire coming from his left hand. This move can be angled; being stronger if angled upwards.
William performs an upwards headbutt. This move can hit enemies behind William. An excellent finishing move at around 110%. William's head is intangible while the hitboxes are out.
Holds a dog down in front of his legs, then moves it quickly to both sides. The dog bites and swipes its claws during this move, so it deals Slash damage.
Transforms into a jet plane and does a barrel roll.
Using the same transformation from his neutral aerial, flies a short distance forward. This can aid his horizontal recovery. Can only be used once in midair.
Transforms into a hummingbird and pokes with his beak. This attack moves him back a bit, similar to Edmon's back aerial.
Flies upward while having transformed into a helicopter, which can aid his vertical recovery. Can only be used once in midair, and has low priority.
Spreads his arms out and assumes a silly expression, acting more like a nair than a dair.
Necks the opponent.
Flips his opponent over and drops him or her.
Turns around and slams opponent on the ground.
Performs a back suplex, slamming the opponent onto the ground. This throw can setup for an up tilt at low percentages.
Lays opponent on the floor, putting the opponent into the downed status. One of the best tech-chasing moves in the game and lets William get an additional grab or hit if he can predict how the enemy will recover.
Floor attack (front)
Gets up while kicking his foot out on one side and punches on the other side.
Floor attack (back)
Rotates his body around with both his hands sticking out and gets up, slapping opponents in the process.
Floor attack (trip)
Does a swirling slap while getting up.
Edge attack (fast)
Climbs on to the stage and performs three low slaps.
Edge attack (slow)
Slowly gets up and thrusts slaps his opponent(s) three times.